UI concepts and assets created for game projects, including a title screen and in-game visuals.
This work started with a title screen concept I made for a horror narrative game my friend developed. The game is set in a building where the player has to escape while being hunted, so I focused on creating a simple visual that reflects that atmosphere.
The design features a single high-rise with one red light, referencing the enemy in the game, which emits a red glow from its face. The goal was to keep it minimal while still hinting at the tone and tension of the game.

More recently, I’ve been working on graphics for a new FPS project, designing UI elements that show which weapon the player is holding. The project is still ongoing, and I plan to continue expanding this work with additional assets and interface elements.