A game title screen designed for the concept game Levels, focusing on bold typography and atmosphere to establish the game's visual identity.

This project was a title screen designed for a game concept called Levels. The design was created for a friend studying game design and focuses on establishing the visual tone of the game before gameplay begins. The layout emphasizes bold typography and atmosphere to immediately communicate the game's identity. The project explores how graphic design can contribute to game UI and player experience by setting the mood and visual style of a game from the first screen.